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Old Dec 21, 2005, 11:21 PM // 23:21   #1
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Default Earthway

This is a build I have tried out in CA with some positive results, and I want to try it in Tombs (which is what I originally came up with it for).

Based on Flareway, Earthway is an adaption that even more easily overcomes things like Reversal of Fortune.

The main jyst is 6 Me/E's (with maxed fast casting) using the following skills:

-Stone Daggers (main attack)
-Obsidian Flame (spike)
-Ward Against Melee (to turn away the pesky IWAY teams)
-Grasping Earth (to make sure the enemy can't get away)
-Eruption (because AoE damage is your friend (it disperses and disorganizes the enemy))

Most of the time, it will just be two sets of Stone Daggers from the Me/E's (totalling 480 damage (240*2)) (this damage for rank 12 in Earth Magic). But there's plenty of room for individuality (so long as you're all attacking one target).

Any comments on the build? If it passes judgement I would like to try it out in Tombs with a team, preferrably an organized one from here.
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Old Dec 22, 2005, 01:11 AM // 01:11   #2
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If you have a good team, and your players know how to kite, ward vs foes is far more usefull than melee.

What you are running also seems like slightly gimped obs flame spike. You might want to look into running that before you work on something like this.
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Old Dec 22, 2005, 06:50 AM // 06:50   #3
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stoning is much better for your spike
you can also get enfeeble necro for the kd
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Old Dec 22, 2005, 01:20 PM // 13:20   #4
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Stoning doesnt do the full dmg in the description, whilst Obsidian Flame(OF) will do full amount. At Earth lvl 16 OF does about 120dmg Ignore armor. With 4 ppl throwing this at a target, you are doing 480dmg. That is when someone else on the team does whatever they do to finish taking him down if need be. But with the low energy, and low recharge you should be able to apply one more just for fun. my 50 cents
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Old Dec 22, 2005, 01:39 PM // 13:39   #5
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Whoa.... Enfeebling blood on a balled up group...all the ele's target their own for constant KD roflol

Obs.flame spike often follows up with Stone Daggers to kill a target, especially when there's only 4 Ele's, sometimes the damage isn't enough or the spike is off. If the other team doesn't have an infuser then yeah stoning/stone daggers can finish them off.
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Old Dec 22, 2005, 02:50 PM // 14:50   #6
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I saw a few people running stoneway in CA the other day. Too bad I was playing my diversion mesmer :P

Fast casting can be topped at around ten or eleven if you're going to be mainly using it for 1s casts. I've only really noticed a difference with 3s casts and up. This way you can probably save a few points (Or health, without a sup rune) for Inspiration or what not.

I'm assuming you'll take along dual attunements, or at the very least Earth attunement. I'm thinking about it, and Mesmers can really hurt this build, as well more generalized anti-caster groups.

Good luck with it, anyway. I have no solid tombs experience to go from.
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Old Dec 22, 2005, 06:15 PM // 18:15   #7
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Mesmer's can really hurt just about every build...

I think the big problem is that You have 8 squishies with only 2 monks to heal you. If the other team can stop one or two of your initial spikes and either shut down your monks or your damage well, you will most likely be dead very quickly. That and shielding hands eliminates almost all the damage from stone daggers. But it does seem interesting.
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Old Dec 22, 2005, 06:21 PM // 18:21   #8
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stoning is nice to top of obs flame...obs flame followed by stoning..and you'll only need 3 ele's...it's kinda energy demanding though
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Old Dec 23, 2005, 01:30 AM // 01:30   #9
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whoever said drop war agaisnt mellee for foes is waaaaaaaaaaaaaaaaaaay wrong. Nothing helps agianst IWAY more than ward against mellee/aegis.

but i doubt this will have any effect. Its too one dimensional and you have to have 3 monks in tombs. You will run out of energy before half their team is dead and thats if you can manage to do anyhting against IWAY. IWAY will jsut bum rush you, and your spike will not be fast enough to overcome it most likely
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Old Dec 23, 2005, 06:54 AM // 06:54   #10
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Have any of you seen the Flareway video?

And if three monks are willing to be on the team and do the three monk backline then power to them, you don't need 6 people spamming the daggers.

Flareway Video

And crap, just read the rest of the thread again and found someone had stolen my idea for using stone daggers... good thinking 'Aragorn5000'.



And that might have been me you saw in CA doing stoneway, Mosgerion.
If stoneway = stone daggers spam, with some Obsidian spike...

Last edited by Ristaron; Dec 23, 2005 at 07:01 AM // 07:01..
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Old Dec 23, 2005, 12:21 PM // 12:21   #11
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Spamming just about every ele spell with a fast casting mesmer has been tried before. Hell, I even did it with Gale once just to be annoying. Nobody "stole" your idea.
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Old Dec 23, 2005, 05:57 PM // 17:57   #12
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Quote:
Originally Posted by JR-
Spamming just about every ele spell with a fast casting mesmer has been tried before. Hell, I even did it with Gale once just to be annoying. Nobody "stole" your idea.
Obviously my sarcasm wasn't striking enough to register among the less gifted mind-wise...
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Old Dec 24, 2005, 04:55 AM // 04:55   #13
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Quote:
Originally Posted by JR-
If you have a good team, and your players know how to kite, ward vs foes is far more usefull than melee.
Exactly
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Old Dec 27, 2005, 06:55 PM // 18:55   #14
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Well Ward Against Foes defininetly can piss of IWAY easily. You can have some bring different Wards to have a combination. Foes will slow an IWAY team to a crawl allowing you to hit them all at once with skills like earthquake. I was thinking about trying this with kinetic armor since you'll be consistently casting.
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